A 2D RPG game for kids
I got connected with the client via Toptal. They wanted to make a demo of a 2D RPG game for children. They had everything prepared, including graphics, scripts, level layouts, sounds, ...
So I opened up Unity and started coding. After six months of development, communication, prototyping, testing and so much more I successfuly developed
a demo which got promotion for Nintendo Switch, which is very prestigious. Here is a short list of some of the things I had made:
- Character development system (XP, levels, equipment, skills)
- Inventory, Shop, Upgrade systems
- Dialogues system
- Battle mechanics
- Enemy AI
- Enemy drops, XP systems
- Animation systems
- Custom tools
With this setup the client can now expand the project to a full-version release. The custom tools help with organizing, creating and editing vital assets so the workflow is faster and more effective.